It has been spoken about quite a bit and is very highly acclaimed on steam. This is all very just because of good the game is and how well made all of its individual components fit together to create a very smooth and joyful gameplay experience. The game consists of you starting on floor 1 where you are introduced to a map where you have to plan out a route that is most suitable for you and with the best rewards and possibly least challenges. These maps is random from game to game and at the end of each floor are you will you face a boss until you beat the final boss on floor 3. The combat is centered around playing cards gathered throughout the run to attack your enemies or buff yourself. The last twist or addition is powerups or “relics” which can be both beneficial as well as harmful for your character and makes each encounter more interesting and unique. This premise is very simple and very well done. The game UI to the combat and overall balance is quite well scaled and even though you might find yourself in trouble at first from time to time is it just a matter of learning the ways of the game. The overall interactions or encounters aren’t flustered with a ton of unnecessary additions either as well. It’s for the most part just as it should be without anything unnecessary. The only thing really taking away from the game is that it’s early access as of writing this which means it will take some time before we see the full game. I don’t feel like there is anything lacking in particular and the game has been and can easily go as of finished but I do look forward to seeing what will be put on the table and I’m sure it will add to the experience in a positive way.
Recommendation: Highly Recommended
Genre: Indie, Strategy, Early Access
Developer: Mega Crit Games
steam page: link
Review date: 02-01-2019